Developing, promoting and making money from Flash games!
As I’m going into other types of game development it’s time to say goodbye to this blog and start afresh. The new blog is called…
I’ll be blogging at lot more then I used to on here (i.e more than once a year) so I’ll be happy for you to join me ![]()
Well it’s been a while (3 years) but I finally manged to get around to making a new version of Christmas Crunch, it’s not quite v2.0 but more 1.5 so I thought I’d call it the deluxe version. It has a number of refinements on the old version, the main one being that this version is solely going to be on Facebook, and makes use of a number of Facebook-centric features such as inviting friends and importantly Facebook credits. Here’s the link to it…
I thought long and hard about what new features I wanted in this new version, I liked the idea of allowing players to change the colour of their groups to form bigger groups (and therefore get bigger scores) but the tricky thing was how to allow them to do that without changing the gameplay too much, so I came up with the idea of an in-game currency called “Crunch coins”, which players accumulate naturally while playing. They can then use these crunch coins to “buy” ornaments which they can use to change the colour of an ornament or groups of ornaments. Here’s some screen shots…
Front page pretty much stayed the same, apart from I now show the players rank right there on the front page, so players don’t have to go looking and counting where they are in the highscore tables.
Here’s how the new in-game page looks, I’ve pointed out above the new features, these are..
Next, here’s the buy crunch coins popup.
It’s very easy to get crunch coins just by playing the game, I give bonus coins for all kinds of things, but for people who want to short-cut all of that and just get a lot of crunch coins, they can buy them with Facebook Credits.
And lastly here’s how the html highscore table looks
The old Christmas Crunch has had over 150 million plays, with the new game I’ve introduced refinements that some of those players wanted, and hopefully created an even more enjoyable experience for the players.
I’m looking for game artists to work with me on a variety of projects. Get in touch if you are available. You can reach me on hello@flashgamemaker.com
Just throught I’d give a little shout out to my most succesful game to date
Almost a 120 milion plays!