Developing, promoting and making money from Flash games!



New Blog

Jan 24, 2012 Author: phil | Filed under: Cool stuff

As I’m going into other types of game development it’s time to say goodbye to this blog and start afresh. The new blog is called…

www.gameviewpoint.com

I’ll be blogging at lot more then I used to on here (i.e more than once a year) so I’ll be happy for you to join me :)

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Well it’s been a while (3 years) but I finally manged to get around to making a new version of Christmas Crunch, it’s not quite v2.0 but more 1.5 so I thought I’d call it the deluxe version. It has a number of refinements on the old version, the main one being that this version is solely going to be on Facebook, and makes use of a number of Facebook-centric features such as inviting friends and importantly Facebook credits. Here’s the link to it…

Christmas Crunch Deluxe

I thought long and hard about what new features I wanted in this new version, I liked the idea of allowing players to change the colour of their groups to form bigger groups (and therefore get bigger scores) but the tricky thing was how to allow them to do that without changing the gameplay too much, so I came up with the idea of an in-game currency called “Crunch coins”, which players accumulate naturally while playing. They can then use these crunch coins to “buy” ornaments which they can use to change the colour of an ornament or groups of ornaments. Here’s some screen shots…

fgm_ccd_1.jpg

Front page pretty much stayed the same, apart from I now show the players rank right there on the front page, so players don’t have to go looking and counting where they are in the highscore tables.

fgm_ccd_2.jpg fgm_ccd_3.jpg

Here’s how the new in-game page looks, I’ve pointed out above the new features, these are..

  • The players weekly and all time score info is now presented in the top right, so people can seen quickly what’s going on with things.
  • Next down is something I’m probably the most happiest with, and that’s the “Player to beat”, which basically always shows the next player above you in score terms.
  • At the bottom is where people can click on and use extra ornaments, which they can then use to change an ornaments colour to help form bigger groups if they have enough crunch coins to do so. Ornaments cost 500 crunch coins.

Next, here’s the buy crunch coins popup.

fgm_ccd_4.jpg

It’s very easy to get crunch coins just by playing the game, I give bonus coins for all kinds of things, but for people who want to short-cut all of that and just get a lot of crunch coins, they can buy them with Facebook Credits.

And lastly here’s how the html highscore table looks

fgm_ccd_5.jpg

The old Christmas Crunch has had over 150 million plays, with the new game I’ve introduced refinements that some of those players wanted, and hopefully created an even more enjoyable experience for the players.

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Game artists, get in touch!

Mar 13, 2011 Author: phil | Filed under: Development

I’m looking for game artists to work with me on a variety of projects. Get in touch if you are available. You can reach me on hello@flashgamemaker.com

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Almost 120 million plays for Christmas Crunch

Jun 11, 2010 Author: phil | Filed under: Cool stuff, Development

Christmas Crunch

Just throught I’d give a little shout out to my most succesful game to date

Christmas Crunch 

Almost a 120 milion plays!

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